Report: U.S. Media Trends by Demographic | Nielsen Wire

Report: U.S. Media Trends by Demographic

April 27, 2012

From Millenials to Boomers, males to females, and a variety of racial/ethnic groups, part two of Nielsen's State of the Media: Advertising & Audiences Report presents an in-depth look at usage by demographic.  According to Nielsen, white TV viewers use their DVR twice as much as any other group on a daily basis, yet Asians watch the most timeshifted content as a share of overall TV time.  Among popular online destinations for TV content – Hulu, Netflix and YouTube – Hispanics were most likely to watch video on Netflix, while Asians were most likely to watch on Hulu and black viewers on YouTube.

Other findings include:

  • Teens used a game console for eight minutes a night, on average, during primetime – more than twice as much as the general TV population.
  • When watching TV and using their tablet simultaneously, male tablet users were more likely to look up information related to a TV program while females were more likely to up look info related to a TV ad.
  • Females spend 61.2 percent of their timeshifted viewing during primetime watching Dramas.
  • Online adults aged 25-54 are 23 percent more likely than the average U.S. Internet user to follow a brand via social networking and 29 percent more likely to purchase a product online that was featured on TV.

prime-time-device

Simultaneous TV and Tablet Usage (Q4 2011)
Activities while watching TV General Population* P13-17 P18-34 P35-54 P55+ Males Females
Checked email site during the program 61% 52% 58% 65% 65% 58% 64%
Checking sport score 34% 34% 36% 34% 32% 44% 24%
Looked up coupons or deals related to an advertisement I saw on TV 22% 22% 29% 21% 14% 21% 24%
Looked up information related to the TV program I was watching 37% 37% 36% 38% 34% 39% 34%
Looked up product information for an advertisement I saw on TV 27% 29% 28% 27% 22% 25% 28%
Visited a Social Networking site during the program 47% 62% 50% 47% 33% 44% 50%
Visited a Social Networking site during a commercial break 45% 52% 52% 44% 32% 43% 48%
Source: Nielsen
*Tablet users aged 13+

Download Nielsen's State of the Media: Advertising & Audiences Part 2: By Demographic.

Download State of the Media: Advertising & Audiences Part 1: Primetime by Genre.

Primetime is defined as Monday–Saturday 8pm to 11pm and Sunday 7pm to 11pm.



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Tablets Are Clear Go-To Alternative To TV: Study - Multichannel News

Tablets Are Clear Go-To Alternative To TV: Study

Device Owners Say 15% of Their Full-Length TV Show Viewing Is on Tablets

By Todd Spangler -- Multichannel News, 4/17/2012 12:01:00 AM EDT


Tablets have quickly become the preferred second-screen alternative to TVs for viewing full-length episodes -- ahead of computers -- with tablet owners reporting that 15% of their TV show viewing happens on the devices, according to a new study commissioned by Viacom.

Viacom's "Tapping into Tabletomics" study found that the devices did not decrease time spent watching TV, but did reduce time spent with PCs and smartphones. The survey polled about 2,500 consumers who own tablets or have use of one in their household.

Third-generation iPad"It's really increasing their overall consumption of TV," said Stu Schneiderman, senior director of Viacom Media Networks Digital Research.

Among tablet owners who subscribe to a cable company that offers streaming apps -- including Comcast and Time Warner Cable -- about half reported downloading the apps. Those MSO app users spend 20% more time on their tablet than non-MSO app users.

About 22% of MSO app users watch full-length TV shows on their tablets, and 24% of Apple Airplay users and 19% of Netflix users also use the devices to watch full episodes.

Tablets have become a raging success since Apple debuted the iPad in mid 2010 and spawned numerous copycats. About 68.7 million tablets shipped worldwide in 2011, according to IDC, which forecasts 106.1 million units to ship this year.

"We're bullish on tablets -- we expect more of these devices in people's hands," Schneiderman said. "We are already seeing households with multiple tablets. We expect those numbers to only increase."

According to "Tapping Into Tabletomics," 62% of tablets users use them daily and spend an average of 2.4 hours per day on them. About 85% of tablet use is personal (versus work related) and 77% of tablet use is alone. Most media activities on the tablet, such as playing games and watching TV shows, were highest among users 18 to 24.

For Viacom, the research "tells us we need to be as sophisticated as our audience," Schneiderman said, by creating video experiences tailored to tablets and companion apps that augment the TV experience.

Top genres of full-length shows viewed on tablets -- comedy and music -- are similar to those on computers. Reality is the top genre viewed on TV, followed by drama, science fiction and sports.

Viacom's "Tapping into Tabletomics" study identified four segments of tablet users: "power trippers" (18%), younger users, often male, who love their tablets and use them for everything; "cool & efficient" users (23%), who rely on tablets to be useful above anything else; "happy-go-lucky" (28%) light users who view tablets as a friendly source of enjoyment and entertainment; and "proceeding with caution" users (31%), who are the lightest and often least tech-savvy users that stick to basic activities.

Tablet owners have a deep emotional connection to the devices, Viacom found. More than 50% of respondents said their tablet makes them feel "happier" and "more relaxed"; 49% said tablets make them more effective at managing life; and 40% said "my tablet brings out the best in me."

Viacom enlisted research firm Kelton to conduct the national online survey in December 2011 and January 2012 of 2,500 people 8 to 54 who own or have access to a tablet, as well as qualitative interviews with dedicated tablet users in New York and Los Angeles.

 



Miguel H. Gonzalez is MHz
+1 708-620-4669

eMarketer Mobile - Older Millennials Stream More TV Than Teens

Older Millennials Stream More TV Than Teens


APRIL 16, 2012

Adult millennials more likely to watch TV on a laptop or on a smartphone than their school-age counterparts

Millennial consumers over 18 stream more TV shows over the internet than younger members of their generation, research indicates.

Among high school and college students ages 18 to 30, 70% reported watching streamed TV in a typical week, while 66% watched programs on a regular TV set, according to a January poll by Ypulse. Among those ages 13 to 18, only 49% reported streaming television either to a computer or TV set on a weekly basis, while 76% said they watched TV on a regular set.

Older millennials were also more likely to stream TV on a smartphone or tablet, at 24%, vs. 16% of those between ages 13 and 18 who did so.

Methods for Watching TV Shows According to US High School and College Students, by Age, Jan 2012 (% of respondents in each group)

Why the disparity? Ypulse says people over 18 tend to own laptops and smartphones in greater numbers than their younger counterparts, which means they can catch their favorite shows flopped on a couch or curled up in bed, rather than being tied to the TV set or even a desktop PC. It's also easier to hook a laptop into a TV for streaming than it is a desktop. Plus, collegians and their contemporaries tend to be busier with school and work, so they snack on TV when they have a free block of time. High school students, with their curfews and parental supervision, are more likely to be able to tune in when a show is actually broadcast on TV.

eMarketer also estimates greater percentages of older millennials are watching online video than teenagers.

US Online Video Viewer Share, by Age, 2010-2016 (% of total)

By the end of 2012, for example, 15.3% of all online video viewers in the US will be between ages 18 to 24, while 12- to 17-year-olds will account for only 12.3% of the total.




Miguel H. Gonzalez is MHz
+1 708-620-4669

Hello.

Please come to my new blog, Depth On Demand™. It's a notebook about how marketing plans and campaigns must provide content and utility across multiple platforms for consumers to engage with brands.

Hello. As author and keeper of this blog from 2002 until 2009, I want to thank you and all the other readers who have found it, read it and shared its posts. The convergence is real. And it's profoundly changing advertising and marketing services here and now.


That's why it's time to put this blog to rest. I'm launching a new blog called Depth On Demand™ soon. Please look for it.

You can always follow me on Twitter (http://www.twitter.com/miggon) or connect with me on LinkedIn (http://www.linkedin.com/in/miggon).

Or just search my username "miggon" on Google -- I'm totally optimized.

Lost all my money but a two dollar bill, I'm on my long journey home

The Future of Media

The IPG Media Lab writes on its blog about five augmented reality programs that everyone should know. I agree. It's important to understand the parameters within which augmented reality contributes to marketing effectiveness.

Consumers aren't idiots (just ask Mr. Ogilvy). They quickly respond positively to useful and relevant branding applications that don't waste their time.

Posted using ShareThis

Twelve amazing shipping container houses

While a number of resourceful people have converted shipping containers into make-shift shelters at the margin of society for years, architects and green designers are also increasingly turning to the strong, cheap boxes as source building blocks.

read more | digg story

We need to see change clearly from an historical perspective ...

Hal Varian on how the Web challenges managers - The McKinsey Quarterly - Hal Varian web challenge managers - Strategy - Innovation

More than ten years into the widespread business adoption of the Web, some managers still fail to grasp the economic implications of cheap and ubiquitous information on and about their business. Hal Varian, professor of information sciences, business, and economics at the University of California at Berkeley, says it’s imperative for managers to gain a keener understanding of the potential for technology to reconfigure their industries. Varian, currently serving as Google's chief economist, compares the current period to previous times of industrialization when new technologies combined to create ever more complex and valuable systems—and thus reshaped the economy.


Interesting point of view from Hill Holiday, the Boston agency

Hill | Holliday

As advertisers, it’s easy to overlook the importance of telling good stories and creating engaging narratives. Data visualization, a fancy way of presenting large forms of information, is something familiar to most of us when using Google Maps mashups or Flickr but it’s also an excellent way to present engaging narratives. Ad Age summarizes some efforts in the space but there has been dearth of data visualization experiences from advertisers to tell stories.


From the Dept of Duh ... But We Are Making Progress ...

Marketers Lag in Shift Online
IBM found that between 2007 and 2008, the proportion of consumers saying they used social-networking tools soared to 60 percent from 33 percent; for online and portable music services it more than doubled to 46 percent; mobile Internet nearly tripled to 41 percent; and access to mobile music and video quadrupled to 35 percent.

In contrast, 80 percent of the ad executives interviewed expect the industry to be at least five years away from being able to deliver cross-platform advertising, encompassing sales, delivery, measurement and analysis.


This is how a Tipping Point .. well ... Tips ...

MediaPost Publications ComScore: Daily Mobile News Consumers Double 03/17/2009
The number of people who access news and information daily on the mobile Web more than doubled over the last year, according to comScore.

About 22.4 million U.S. mobile users checked their phones for news each day in January 2009, compared to only 10.8 million in the year-earlier period.

Those who visited social networking sites or blogs grew even faster--up to 9.3 million from 1.8 million a year ago. The number of mobile subscribers accessing financial accounts and movie information roughly tripled to more than 3 million, while the number of users accessing business news and directories more than doubled to 2.4 million and 5.5 million, respectively.


Must Read ... Must Read ... Must Read ...



The Surprising Economics of Digital Advertising
"A Marketer's Guide to Understanding the Economics of Digital Compared to Traditional Advertising and Media Services" was written by Joe Burton, evp and COO of McCann Worldgroup's San Francisco operation. (It's available at the 4A's Web site, aaaa.org.) Explaining the need for the report, Burton said, "The lack of understanding of the [digital] space is the single biggest friction point between agencies and clients."


And We're Still Discussing The "Value" of Interactive Marketing ... Because ... ?!

Home Internet Access: Continuing To Grow, But Big Differences Among Demographics | Nielsen Wire
More than 80 percent of Americans now have a computer in their homes, and of those, almost 92 percent have internet access, according to a detailed report on home internet access prepared by Nielsen. One year earlier, computer ownership stood at 77.9 percent.


Video Baseball "digicards" Have Finally Arrived - Augmented Reality

Video: Topps launches 3D Live baseball cards, video cards on deck


Just hold the special 3D Live card in front of a webcam and watch a three-dimensional avatar spring to life -- rotate the card and the figure rotates in full perspective. The technology provided by Total Immersion also allows collectors to drop the player into simple pitching, batting and catching games using the computer keyboard. Series 1 cards will cost $2 for a 12-pack while a buck snags a fistful of five. The 3D Live series will eventually feature video. Click through for a video demonstration -- trust us, you'll be amazed at what they've done.


Big Numbers for The Net

US Internet Users - eMarketer
Daily Internet usage among nearly all demographic groups is climbing. Average time spent online by US adults shot up to 14 hours per week in 2008, compared with 11 hours in 2007. Nearly two-thirds of adults claim they go online every day, the majority for more than one hour.

US Internet Users and Penetration, 2008-2013 (millions and % of population)



NOTE TO SELF -- FAST PROTOTYPE, TEST + LEARN ... YES, YES, YES

Agile software development - Wikipedia, the free encyclopedia
Agile software development is a group of software development methodologies that are based on similar principles. Agile methodologies generally promote a project management process that encourages frequent inspection and adaptation, a leadership philosophy that encourages teamwork, self-organization and accountability, a set of engineering best practices that allow for rapid delivery of high-quality software, and a business approach that aligns development with customer needs and company goals. Conceptual foundations of this framework are to be found on modern approaches to operations management and analysis such as Lean manufacturing, Soft Systems Methodology, Speech act Theory (Network of conversations approach), and Six Sigma.


IAB Contemplates The Creative Technologist

The Interactive Creative Revolution Is Here! - IABlog
Whether their medium is the written word, the designed image, the produced event, or the software application -- whether their grounding is in science or in art -- great advertising people share a common trait: They know what moves people.


Tough S*** ... The Convergence Also Has Casualties ...

Reactrix shutters — but interactive ads are still coming to a floor near you » VentureBeat

Reactrix Systems, a company specializing in interactive projected advertisements in malls and movie theaters, has folded despite $75 million in venture backing. Last month, the Redwood City, Calif. company spent what remained of a $45 million fourth-round of funding received in 2006, and has so far been unable to sell off its technology and other assets, reports VentureWire.

--

I found myself recommending solutions by Monster Media and others over Reactrix time and again in both agency and client meetings. I must not have been alone. The Reactrix solutions seemed stuck in "one trick pony" status. Another indie developer SIA Interactive from Argentina with a large US operation out of Miami has produced far more inventive installations for major brands such as Coca-Cola. And Reactrix -- no offense -- never seemed to rise to that bar.