It's My (Virtual) World and Welcome to It! - New York Times: "A player -- or resident, in Second Life parlance -- navigates this space through an avatar, a digital persona whose features can be adjusted to suit almost any whim (pointy chin, neon-green irises, the thick and full head of hair I remember having for a split-second in 11th grade).

But unlike other multiplayer online role-playing games, like the insanely popular World of Warcraft (www.worldofwarcraft.com), Second Life is not really a game.

There are no princesses to save nor orcs to slaughter. Instead, the goal is simply to interact with the million-plus other residents, explore the planet and, in a unique twist, create new parts of it.

For Second Life lets residents build objects using small, basic shapes called prims. Almost everything you encounter -- from ice-cream cones to modernist houses to cans of Duff -- has been created by a resident, and much of it is for sale."

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